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<title>Jason Pettus (2006 South Africa tour)</title>
<link>http://www.jasonpettus.com/</link>
<description>Personal journal of Chicago-based arts administrator and travel writer Jason Pettus.</description>
<dc:language>en-us</dc:language>
<dc:creator>ilikejason@gmail.com</dc:creator>
<dc:date>2006-10-09T20:23:51-06:00</dc:date>
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<title>Regarding micropayments and &quot;micro-economies.&quot;</title>
<link>http://www.jasonpettus.com/archives/000535.html</link>
<description>A comics friend and I recently got on a topic that I&apos;ve been discussing with others since the 1980s - of &quot;micropayments,&quot; or charging just a tiny amount of money for a tiny amount of creative content (one comic strip, for example, or one poem). Today, some thoughts on why so far no one has been able to successfully implement such a thing...well, that is, except for the videogame &quot;Second Life.&quot; More on how they&apos;re able to do it, and how artistic organizations could mimic the structure in real life if they wanted. Plus: some screenshots from the upcoming new brochure for my own arts center; plus great news to report about the Mini fundraiser - $360 now raised!</description>
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<dc:subject>Business</dc:subject>
<dc:date>2006-03-20T09:05:36-06:00</dc:date>
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<title>Field report, part 2: My first weekend in Second Life.</title>
<link>http://www.jasonpettus.com/archives/000530.html</link>
<description>Today, part 2 (the final part, whew) of my field report, concerning my first weekend spent in the alternative-reality videogame &quot;Second Life,&quot; along with lots of screenshots to illustrate what I&apos;m talking about. Plus: a modest proposal to my readers - you guys buy me an Intel Mini ($500), so I can KEEP playing Second Life, and I won&apos;t fundraise for the South Africa trip, but rather earn the money in-game myself. Hmm, what do you think?</description>
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<dc:subject>Second Life</dc:subject>
<dc:date>2006-03-14T09:30:20-06:00</dc:date>
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