Fabb: A tour of "Ion," my first mature starter home | March 12, 2007
Today, a detailed (photo-heavy) look at "Ion," my first mature starter home for my new prefab building company Fabb, along with lots of snarky armchair-architect thoughts about what went into designing it. | Read entire entry
Question: Do you know of any work/pay private sims? | February 21, 2007
Hey, I've got a question; does anyone know of any "work/pay" sims out there, by which some of the sim's costs are covered individually by members, some generated through group labor? Click through for all the details! | Read entire entry
Photos from a winter boat ride; plus more on SL as a 3D social network | February 21, 2007
Today, a combination of sorts; not only a photo essay from a recent winter boat ride I made, but also some philosophical thoughts about Second Life as a 3D social network. Believe me, it'll all make more sense once you actually check the entry out. | Read entire entry
Architect of the Diamond Age: An interview with Ordinal Malaprop | February 15, 2007
Today, a special treat: an extra-long interview with steampunk innovator Ordinal Malaprop, covering all kinds of issues regarding building, scripting, Victoriana and more. Click through to read the entire thing, and see photos. | Read entire entry
Op/Ed: The "daytime" versus "nighttime" grid (and let's not forget the Tinkerer's Paradise) | January 19, 2007
Today, a half personal essay and half opinion piece, regarding the different crowds that make up the "daytime" versus "nighttime" Second Life, and why they're both necessary to make the Grand Experiment succeed. Plus, don't forget those who see Second Life primarily as a Tinkerer's Paradise, a place where every suburban hobby has been rolled into a giant white male's wet dream. | Read entire entry
A few thoughts on the "evolution" of avatars | January 1, 2007
Sigh; another bandwidth brownout in the grid this week, not good news for me and my crappy little Mac Mini at home. So instead, an illustrated essay today; on whether the look of an avatar really does change radically from day to day just because it can, or if most of us are the careful result of a long-time avatar's "evolution." Your thoughts wanted! | Read entire entry
Gonzo journalist shoots "Shining" remake at deserted corporate hotel | December 31, 2006
Today, a shout-out to a peer in the press I admire; gonzo journalist Gideon Television, who recently shot a hilarious unauthorized remake of "The Shining" at corporate hotel experiment Aloft. | Read entire entry
MMOs versus MMORPGs: If I'm having fun, is it a game? | December 13, 2006
Today, a personal essay inspired by recent entries in the SLogosphere, as we all patiently waiting for this week's client update to finally finish. The topic: Massively Multiuser Online (MMO) environments such as Second Life, versus MMORPGs that include a roleplaying game. | Read entire entry
Third Life: My sordid steampunk past | December 5, 2006
Today, another essay in our series this month on roleplaying within Second Life; in this case, a look at the steampunk genre of which I'll be participating throughout December, over at a famed roleplaying community called Caledon. | Read entire entry
Did They or Didn't They? A tale of Macs, marketers, and the mainland | November 29, 2006
Today, a personal and political essay of sorts; how a recent rumor of an Apple store on the mainland inspired a lot of thoughts in me, concerning Immersionalists and Augmentalists and marketers and all kinds of other tricky issues. | Read entire entry
The reluctanct soothsayer: An interview with Aimee Weber | October 5, 2006
Today, an interview with entrepreneur Aimee Weber, who has accidentally found herself over the years becoming a professional journalist as well; her newest gig, for example, being a senior editor at AOL/Weblogs Inc's "Second Life Insider." What changes has she seen in the grid in the last three years? What's to come? Read this entry for all the answers. | Read entire entry

