Gridhopping: Kala Pixie's 'Particlarium' show | March 13, 2007
Today, a report and photos from a recent "Particlarium" show I attended, designed and run by visual artist Kala Pixie; think fireworks or Laserium show, but done in the middle of the sky in the middle of the night using sophisticated particle effects. Pretty cool! | Read entire entry
How to build a mythology: An interview with Artropolis' Esch Snoats | February 16, 2007
Today, an interview with Esch Snoats, lead builder of the new "Artropolis" arts colony. The sim comes complete with its own complex mythological backstory; learn here how this story not only influenced how the sim was designed, but even what kinds of artists are accepted. | Read entire entry
Architect of the Diamond Age: An interview with Ordinal Malaprop | February 15, 2007
Today, a special treat: an extra-long interview with steampunk innovator Ordinal Malaprop, covering all kinds of issues regarding building, scripting, Victoriana and more. Click through to read the entire thing, and see photos. | Read entire entry
Third Life: A tour of vampire community Darkside | December 17, 2006
Today, as part of our month-look at roleplaying in Second Life, a photo tour of the vampire community Darkside, along with my thoughts on what makes a roleplaying island worth it to so many people in the first place. | Read entire entry
Gridhopping: A night at Big Horn Lodge | November 22, 2006
Today, a look at one of the first clubs in SL I really enjoyed when first arriving -- Joseph Montagne's Big Horn Lodge, for the indie-rock slacker in all of us -- along with some thoughts on how joining SL is less like buying a videogame and more like moving to a new city. | Read entire entry
Bound for Long Island: An interview with SL New England's Barb Carson | November 21, 2006
Today, an interview with Barb Carson, owner of the SL New England build I reviewed here last month, clearing up some inaccuracies and talking more about how the environment first came about. | Read entire entry
Fashion profile: Shai Delacroix | October 11, 2006
Today, the first of what will hopefully be regular profiles and interviews with Second Life's most interesting fashion designed. Here, a talk with Shai Delacroix, owner of Casa del Shai. | Read entire entry
The reluctanct soothsayer: An interview with Aimee Weber | October 5, 2006
Today, an interview with entrepreneur Aimee Weber, who has accidentally found herself over the years becoming a professional journalist as well; her newest gig, for example, being a senior editor at AOL/Weblogs Inc's "Second Life Insider." What changes has she seen in the grid in the last three years? What's to come? Read this entry for all the answers. | Read entire entry
The Man in the High Castle: An interview with Electric Sheep's Sibley Hathor, part 2 | October 2, 2006
Today, part 2 of my interview with Sibley Hathor, CEO of "interactive creation" agency The Electric Sheep Company. | Read entire entry
The Man in the High Castle: An interview with Electric Sheep's Sibley Hathor | September 29, 2006
It's been a good year for Sibley Hathor's "interactive creation" agency The Electric Sheep Company; a staff now of over 25 in the last twelve months, and also some of the biggest contracts the grid has yet seen, including new projects for MTV, Major League Baseball and more. What's the secret to their success? Today, part 1 of my interview with Hathor. | Read entire entry
Interview with Koz Farina, creator of blogHUD | September 13, 2006
An interview with Koz Farina, inventor of a new tool for SL called blogHUD, which allows residents to post straight to a web-based blog right from the grid itself. | Read entire entry

