Archives: Business

This is the archive page for the category [Business]; below you should see headlines and summaries of all entries found here on the subject. Click the appropriate link at each to read the entire entry.

Gridhopping: Kala Pixie's 'Particlarium' show | March 13, 2007
Today, a report and photos from a recent "Particlarium" show I attended, designed and run by visual artist Kala Pixie; think fireworks or Laserium show, but done in the middle of the sky in the middle of the night using sophisticated particle effects. Pretty cool! | Read entire entry

Fabb: A tour of "Ion," my first mature starter home | March 12, 2007
Today, a detailed (photo-heavy) look at "Ion," my first mature starter home for my new prefab building company Fabb, along with lots of snarky armchair-architect thoughts about what went into designing it. | Read entire entry

Fabb: My first house starts coming together | February 23, 2007
Today, my first-ever report on my (maybe) new prefab company, "Fabb;" I've been spending the week building my first-ever house, in fact, and thought I'd share both photos and notes from the process today. | Read entire entry

Question: Do you know of any work/pay private sims? | February 21, 2007
Hey, I've got a question; does anyone know of any "work/pay" sims out there, by which some of the sim's costs are covered individually by members, some generated through group labor? Click through for all the details! | Read entire entry

Architect of the Diamond Age: An interview with Ordinal Malaprop | February 15, 2007
Today, a special treat: an extra-long interview with steampunk innovator Ordinal Malaprop, covering all kinds of issues regarding building, scripting, Victoriana and more. Click through to read the entire thing, and see photos. | Read entire entry

Jeez Louise, that's a lot of new land! | February 11, 2007
Today, finally some good news to share; that Linden has made good on their promise and recently erected 40 new sims of mainland, with up to 80 more to come. Why this is important, and lots of photos of what's being done on this new land, after the jump. | Read entire entry

Oh Lord, I've been landshopping again (part 2) | January 16, 2007
Today, part 2 of my recent report on landshopping again in the grid, this time for a much larger headquarters for my blog than before (1,500 square meters versus 500). Should I buy on the mainland? Should I buy on a private island? So many choices! Read some of the pros and cons by clicking through. | Read entire entry

Oh Lord, I've been landshopping again (part 1) | January 11, 2007
Yes, it's true -- I'm thinking of doubling or even tripling the total amount of land I now own, even while I'm constantly bitching about performance issues these days. Here, a detailed explanation of why, along with lots of photos of various plots of land I've been looking at. | Read entire entry

Third Life: A tour of fashion store Nyte 'n Day | December 18, 2006
Today, a companion piece to yesterday's tour of vampire island Darkside; a look at Nyte 'n Day, one of the more popular traditional fashion stores in the grid. Can both activities be considered valid roleplaying ones, or even "games." Click through to read my thoughts on the subject. | Read entire entry

Gridhopping: "CaseCamp" at Crayonville | December 15, 2006
Today, my report from the inaugural "CaseCamp" marketing event, sponsored by the PR 'supergroup' Crayon. In a nutshell: Not so impressed. | Read entire entry

Did They or Didn't They? A tale of Macs, marketers, and the mainland | November 29, 2006
Today, a personal and political essay of sorts; how a recent rumor of an Apple store on the mainland inspired a lot of thoughts in me, concerning Immersionalists and Augmentalists and marketers and all kinds of other tricky issues. | Read entire entry

Bound for Long Island: An interview with SL New England's Barb Carson | November 21, 2006
Today, an interview with Barb Carson, owner of the SL New England build I reviewed here last month, clearing up some inaccuracies and talking more about how the environment first came about. | Read entire entry

Immersionalists Rule (OR: In a New England State of Mind) | October 24, 2006
Okay, I admit it; the lousy service recently, plus my low-end computer, plus the endless "big news" corporate press conferences that amount to nothing, has had me a little burnt out on SL recently. So I took a four-day break, then, and here today is my first report since coming back; an extensive photo-intensive look at the eight-sim themed water build "SL New England," as viewed from the side of a sailboat. | Read entire entry

Harnessing a planet of creativity: Leo Burnett enters Second Life | October 13, 2006
Every time one logs into the grid anymore, it seems, there's news of yet another major RL company establishing a presence there. Today, an interview with the people behind one of them: the global advertising agency Leo Burnett, who recently announced the formation of an "idea hub" within SL. | Read entire entry

Invasion of the Supercomputers: Sun enters Second Life | October 10, 2006
A big first happened today; Sun Microsystems became the first Fortune 500 company to hold a press conference in the grid before doing it anywhere else. I was lucky enough to get an invitation to attend; today, my report. | Read entire entry

The reluctanct soothsayer: An interview with Aimee Weber | October 5, 2006
Today, an interview with entrepreneur Aimee Weber, who has accidentally found herself over the years becoming a professional journalist as well; her newest gig, for example, being a senior editor at AOL/Weblogs Inc's "Second Life Insider." What changes has she seen in the grid in the last three years? What's to come? Read this entry for all the answers. | Read entire entry

The Man in the High Castle: An interview with Electric Sheep's Sibley Hathor, part 2 | October 2, 2006
Today, part 2 of my interview with Sibley Hathor, CEO of "interactive creation" agency The Electric Sheep Company. | Read entire entry

The Man in the High Castle: An interview with Electric Sheep's Sibley Hathor | September 29, 2006
It's been a good year for Sibley Hathor's "interactive creation" agency The Electric Sheep Company; a staff now of over 25 in the last twelve months, and also some of the biggest contracts the grid has yet seen, including new projects for MTV, Major League Baseball and more. What's the secret to their success? Today, part 1 of my interview with Hathor. | Read entire entry

Gridhopping: Kami Huyse's new PR roundtable | September 15, 2006
Today, a report from a new monthly series of roundtable discussions, regarding the subject of PR and marketing within Second Life, organized by real-life PR veteran Kami Huyse. | Read entire entry